Thu 15 May 2008
THE BOURNE CONSPIRACY HANDS-ON PREVIEW
Posted by Emmanuel Flores under Latest Xbox 360 NewsNo Comments
In Sierra’s upcoming action spy game, Bourne Conspiracy, you play as Jason Bourne, a highly-skilled CIA assassin who is being targeted as a big threat to national security after a covert experiment gone wrong. We had a chance to check the latest demo, and our first impression was WOW! This is the first time we had seen a game with a very immersive fighting scenes. It’s like watching a Bourne movie but you control every grueling hand-to-hand combat of the main character. The action is fierce and has its way of working into you that makes you feel that you’re a bona fide CIA operative and must use all martial arts skill to defend against or take out various government forces that get in your way.
The demo features three stages and through these stages it showcased the fighting sequence, the shooting sequence, and the driving sequence. We spent most of our time in close combat using a series of snazzy kicks, punches, and deflections. Performing these tasks are relatively smooth thanks to the simple controls. As you fight, you build up on the adrenaline meter. What’s nice about this rechargeable component is that you can execute some of the most dramatic takedowns! And you should really see how extremely effective and brutal they are in action. If you earned enough adrenaline, you’ll be able to take out a group of enemies at once! These takedowns can be applied to shooting as well. When you unleash takedowns with a weapon, the screen will shift into matrix mode where you’ll need to press the right button quickly. If you get lucky, you’ll take out an enemy with a one-hit kill!
There are two aspects to Bourne Conspiracy’s gameplay: the standard controls and the contextual controls. Most of the time, you’ll use the standard controls for executing basic maneuvers such as punching, kicking, taking covers, accelerating, etc. But there will be times that you’ll be using other techniques, which will require you to think fast on which button to press in certain situations. These are what you call contextual controls. A symbol shows up and you have a couple of seconds to press it. So far we are very impressed with the fighting aspect of the game as well as its driving mechanism. But we hit a snag with the shooting part. It’s a bit sluggish and has an awkward view of what you are shooting. We hope that this would no longer be an issue in the final product. For now, we just remedy this situation by running up to enemies and unleashing a rapid combination of martial arts madness!
Needless to say, the developer is putting a lot of nice choreographies into Bourne’s action. And it really helps that the controls are user-friendly. There are so many things you can do at your disposal such as Bourne Instinct, which is similar to Spiderman’s sixth sense. The fighting sequence is really fun and packs a wallop! The whole action comes to life thanks to the excellent animation. It is most likely the hand-to-hand combat that is going to attract people more than the game’s driving sequence or its shooting aspect. The presentation is great. The audio piece is good. But still, we would like to see more tweaking on the shooting component before the game hits the shelves this June. Anyway, this is one of those titles that you should keep your eyes on, particularly if you’re into this kind of spy game adventure.










