OBLIVION REVIEW |
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| MICROSOFT
XBOX 360 VERSION |
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Four years after the
release of Morrowind on
the PC and Xbox, Bethesda
follows up with the long
awaited sequel, Oblivion.
The game keeps the
open-ended feeling and
throws in a much more
fluid combat system, at
the cost of watering down
the interface from
excellent to mildly
acceptable. At the start
of the game, you wake up
in prison and meet the
Emperor, Uriel Septim the
VII (voiced by Patrick
Stewart of Star Trek
fame), and are forced to
run through the
prisons dungeon to
become accustomed to the
controls. During this
time, you also create
your character with a
strong lineup of tools to
morph his or her face,
change their race, and
their skin color.
Shortly after, you are
briefly hired to help the
Blades (the
Emperors private
guard of sorts) defend
Uriel. Unfortunately, he
has been assassinated,
and he has no remaining
heirs to take up the
throne save for one, who
does not know that he is
Uriels only living
son. Your main goal in
the game is to find his
son and crown him Emperor
to save the land of
Tamriel from Oblivion, as
the gates to it will stay
open as long as there is
no Emperor. A field that
Oblivion excels
spectacularly in is the
feel of the gameplay. It
controls just like any
standard shooter, and
fighting is just as
simple. Combat allows you
to cast magic, swing a
sword, fire bows, and
block with a shield.
Unlike Morrowind,
however, the combat
system has been refined
enough so that dice rolls
no longer determine if
you hit or not. Fighting
relies on physics; if you
visually see your sword
hit an opponent in the
leg, it will hit them in
the leg and they will
react accordingly. This
is a major change from
Morrowind and makes the
game much more
interactive and
strategic, as you make
sure your next swing of
the sword doesnt
miss so as to give your
opponent an opening to
unleash a Power Attack
(holding the attack
button for more than 2
seconds) or blow you away
with a Fireball (casting
magic is done by tapping
C). There is also
Fatigue, another
important factor in
battle. Much frustration
stemmed from this in
Morrowind as running in
that game depleted your
Fatigue bar, and Oblivion
now uses Fatigue to
change the tide of battle
dramatically instead of
annoyingly disabling your
combat ability. |
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Blocking or attacking
with low fatigue gives
your adversaries a
gigantic opening and
advantage, similar to
real-life boxing. If
youre walking
around and decide to
stray away from the main
quest at any time, you
can. Even during quests,
you can just plop
yourself right into a
cave and kill every
skeleton inside. You also
have the freedom to do
anything in the game,
such as pick up all the
bones you have found and
throw them into a pond.
If you wanted to, you
could summon a few scamps
and make them attack city
guards, or you could
break into a store or
home during the night and
steal personal items,
then sell those things to
the right people.
Youre even given a
choice of guilds to join,
such as the
Fighters Guild and
Thieves Guild.
Obviously, the game is
not without its flaws,
specifically its
console-focused
interface. For starters,
the HUD in PC games
usually resize according
to the screen resolution.
Oblivion lacks that
feature. Also, the
inventory is more of a
menu than a box showing
icons of what you have.
This means you have to
scroll down quite a ways
to see what's in your
inventory. Another
downside to watch our for
is the lack of damage
indicators. The battle
music plays when an enemy
has spotted you, but that
doesnt mean you
will know where they are,
and when they attack you,
you will NOT know what
hit you or where you were
hit from. Its very
frustrating.
Graphically, the game is
impressive and very
realistic looking. It
could pass as the most
realistic forest
simulator that runs well
at this time. Oblivion
makes full use of the HDR
lighting effects, but
only if you have a system
powerful enough that can
process it. The game has
a full night-day system,
and an incredibly
detailed weather
structures. Its so
vivid that you can
feel every group of
leaves sways left and
right according to the
wind while it's raining..
Not trailing behind the
graphics is the audio.
Oblivion supports
surround sound systems,
and adjusts accordingly.
The sound effects are
nicely depicted, and the
voiceover work is
lifelike and not boring
like so many other titles
of this type. The music
is well scored and is
done by Jeremy Soule of
Guild Wars and Dungeon
Siege II fame. Oblivion
is a gem, despite its
overlookable flaws.
Its a game shooter
and RPG fans alike will
fall in love with. |
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