Killsquad is an action RPG that takes its inspiration from World of Warcraft, Helldivers, Destiny, and Diablo III. It also combines some MOBA elements in characters’ progression, similar to the ones you’d find in League of Legends, Heroes of the Storm and DOTA 2.
The game tries to preserve the classic isometric look with the hack and slash feel. At the same time, it’s a twin-stick shooter. The gameplay is very arcadish when compared to other ARPG titles out there. It focuses less on customization and more on the action.
Since the game doesn’t have a story mode, it makes the conditions of fighting a war straight to the point. So if there’s no story, what else is there? Well, you get to play as a badass bounty hunter! Your main task is to raid the planet for all of its precious resources.
When you’re playing solo for the first time, the game starts off very slow due to lack of good gears and basic perks. Once you have plugged in close to 12 hours of gameplay, that’s when the fun factor kicks into high gear! But why does it take long to level up?
The answer boils down to building credits (also known as in-game cash), which involves a lot of grinding to get the necessary parts to survive the extraterrestrial wilderness. That’s all part of the solo experience. Expect a different scenario in coop campaigns.
With coop, you can play up to four people online. It is far more exciting to play with others rather than doing the raids all alone. Everyone can bring their own style of play, help each other out, and come away with a sweet conquest in the end! But the biggest setback to the coop mode is the lack of local option where you and your buddies can band together on the same screen.
There are four main characters in the game: A Gunslinger, A Russian Tank, An Assassin Nun, and A Medic with an affinity for plasma blast. Melee characters are much stronger than ranged characters; they have to be since they absorb much of the beat-down to compensate for their lack of reach.
All four characters possess great arsenal of attacks. But what makes these characters certainly unique from each other is the synergy (or the special support) they contribute towards the raid party. Each character’s active affix provide varying degrees of fun in the field. Since the enemies are tough, team chemistry plays a critical role in whether your party lives or die trying.
Unfortunately, none of the characters in the game have gradual health regeneration. The absence of such self-healing agent affects melee characters the most because they are always in the heat of battle. The best way to restore health besides the usual drop-box is the health modifiers from the passive gears.
There are only a handful of maps available in the game. And these maps represent the different planets you pick as the ultimate battlegrounds. While they are considered to be incredibly linear, these maps feature a tremendous amount of space to be able to roam freely without feeling claustrophobic.
We have noticed that several of these maps don’t really have a lot of visuals to them but as long they work as intended, that’s all that matters. There are a few other items that players need to know more about lingoes of Kill Squad. Mission raids are called contracts and the vectors refer to your characters’ rank upon leveling up.
You raise your vector by purchasing new weapons and gears. As you increase your vector, you unlock tougher contracts. Contracts are divided into three types of difficulties: Recruit (vector 1-30), Veteran (35-90), and Special Ops (vector 120-150). Of course, you cannot just enter a contract if you don’t meet the vector status.
Your in-game skills is maxed out at 10, while your ultimate or finisher is unlocked at level 6, which is activated by Y button on the Xbox 360 controller. You also get other special powers these skills can be enabled on the digital pad.
Some skills have a long cooldown timer, which means spamming them won’t help you strategically win the game. While your vector stays with you in terms of individual progression, your skills do not – they go back to basics whenever you start a new contract – this is one of our biggest gripes in the game: skills reset to entry-level.
When it comes to contract, the mission follows the same pattern: fight through hordes of pesky aliens, find the big vermin, and pulverize the hell out of it by any means necessary. This concept is actually a good thing if you’re a casual player – you just want to go in and out right away after raiding the planet.
In the graphics department, the game has great lighting effects and good design on the hostilities you face in various planets. We like that the content loads fairly fast. We like how the controls are very smooth, making it easy to maneuver around, especially with the gamepad. The combat is fierce and provides a good sense of satisfaction when killing a bigger boss.
The sounds, however, could use some more umph to accentuate the action. Killsquad is designed to be a cooperative team approach and that is where this game really shines. The developer seems to be receptive to the feedback from players’ suggestions. They have finally added option to alter the default keybinds and ability to chat. So far, the game has taken the best of ARPG’s has to offer and wrapped it into an engaging raid experience.